![]() Once I figured out how to create and use auto-landscape material for my landscape work it changed everything. This will allow you to manually add terrain texture detail in specific areas of your environment. But for large, open world environments with huge terrain sizes, you should take advantage of auto-landscape materials.Īlso you can extend the functionality for auto-materials by including the ability to paint texture layers on top of auto-landscape material. There are times and projects where you will still need to paint everything by hand. ![]() It doesn't mean you should never paint manual textures again. In a production environment, you never want to manually paint large landscapes. To texture this terrain, I applied auto-landscape material and tweaked few properties. It is a simple clouds filter technique I've explained in this tutorial. ![]() I used Photoshop to create the heightmap and bring it into UE4. ![]() There are additional controls you can add into this auto-material such as having a specific texture show up based on height, controlling edge blends between textures, replacing textures, having foliage spawn automatically on specific textures and even manually painting additional textures for extra detail. What should have taken me days, now takes me minutes. I would adjust few parameters for angle/slope, height, change albedo, normal map and call it done. I could re-use this material over and over again on any terrain I want with Material Instances. You simply create the auto-landscape material, define the rules and apply the material on the terrain. You don't even need to create texture layers. When you apply auto-material on the landscape, it textures the entire terrain automatically and will change the texture based on slope/angle. Auto-Landscape Material is a material with a set of rules that controls at which angle of the terrain a landscape texture will appear.
0 Comments
Leave a Reply. |